Large City: Jùgātíhr Ji̊ Qi̊v

Jùgātíhr Ji̊ Qi̊v

Jùgātíhr Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceVātuchàjù Region
RegionVjänf-wot Savannah
Founded1645
Community LeaderLord Hyandotame
Area87 km2 (34 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation1750 m (5741 ft)
Average Yearly Precipitation252 cm/y (99 in/y)
Population20474
Population Density235 people per km2 (602 people per mi2)
Town AuraInvocation
Naming
Native nameJùgātíhr Ji̊ Qi̊v
Pronunciation/ˈjʊgəˑ/ /tɪ̞r/
Direct Translation[creek] [medicine]
Translation[Not Yet Translated]

Jùgātíhr Ji̊ Qi̊v (/ˈjʊgəˑ/ /tɪ̞r/ [creek] [medicine]) is a subtropical Large City located in the Vātuchàjù Region of the Tetburland.

The name Jùgātíhr Ji̊ Qi̊v is derived from the Sylvin language, as Jùgātíhr Ji̊ Qi̊v was founded by Balcheth, who was culturaly Tauran.

Climate

Jùgātíhr Ji̊ Qi̊v has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cool 15°C (59°F). Jùgātíhr Ji̊ Qi̊v receives an average of 252 cm/y (99 in/y) of precipitation, most of which comes in the form of rain during the summer. Jùgātíhr Ji̊ Qi̊v covers an area of nearly 87 km2 (34 mi2), and an average elevation of 1750 m (5741 ft) above sea level.

Overview

Jùgātíhr Ji̊ Qi̊v was founded durring the early 17th century in late summer of the year 1645, by Balcheth. The establishment of Jùgātíhr Ji̊ Qi̊v was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Jùgātíhr Ji̊ Qi̊v's construction back out of the project. Balcheth pushed on reguardles, and Jùgātíhr Ji̊ Qi̊v was finished, but starts off as a terible place to live.

Jùgātíhr Ji̊ Qi̊v was built using the conventions of Tauran durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Jùgātíhr Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Jùgātíhr Ji̊ Qi̊v is buildings are grouped arround an odd layout of narrow cobblestone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Jùgātíhr Ji̊ Qi̊v, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Jùgātíhr Ji̊ Qi̊v's Relic of the World That Was are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Jùgātíhr Ji̊ Qi̊v makes it abundantly clear the city suffered something horrible some time ago. It’s a quiet city filled with closed scriptoriums, people quietly yet dejectedly reading in isolated places around town, and the occasional book laying in a heap of garbage.

Civic Infrastructure

Jùgātíhr Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Jùgātíhr Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Jùgātíhr Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Jùgātíhr Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Jùgātíhr Ji̊ Qi̊v's parks.

Jùgātíhr Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Jùgātíhr Ji̊ Qi̊v.

Jùgātíhr Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Jùgātíhr Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Jùgātíhr Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Jùgātíhr Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Jùgātíhr Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Jùgātíhr Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Jùgātíhr Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Jùgātíhr Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Jùgātíhr Ji̊ Qi̊v has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Jùgātíhr Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Jùgātíhr Ji̊ Qi̊v's grid is powered by a direct leyline tap.

Jùgātíhr Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Jùgātíhr Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Jùgātíhr Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Jùgātíhr Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Jùgātíhr Ji̊ Qi̊v's natural decorations nor waterways.

Jùgātíhr Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Jùgātíhr Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Jùgātíhr Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Jùgātíhr Ji̊ Qi̊v's bank was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

Due to the actions of local Kami, spring is recurring in Jùgātíhr Ji̊ Qi̊v.

The Chicken near Jùgātíhr Ji̊ Qi̊v are known to be a mutant strain of the creature.

Jùgātíhr Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves bloodletting to channel Illusion energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 36
  • Farmers: 66
  • Farm Laborer: 102
  • Hunters: 63
  • Milk Maids: 48
  • Ranchers: 27
  • Ranch Hands: 57
  • Shepherds: 53
    • Farmland: 83124 m2
    • Cattle and Similar Creatures: 5118
    • Poultry: 61422
    • Swine: 4094
    • Sheep: 204
    • Goats: 40
    • Horses, Mounts, and Beasts of Burden: 2047

Craftsmen

  • Arms and Toolmakers: 42
  • Blacksmiths: 45
  • Bookbinders: 26
  • Buckle-makers: 27
  • Cabinetmakers: 45
  • Candlemakers: 66
  • Carpenters: 62
  • Clothmakers: 53
  • Coach and Harness Makers: 21
  • Coopers: 53
  • Copper, Brass, Tin, Zinc, and Lead Workers: 27
  • Copyists: 19
  • Cutlers: 17
  • Fabricworkers: 49
  • Farrier: 151
  • Furriers: 13
  • Glassworkers: 81
  • Gunsmiths: 48
  • Harness-Makers: 20
  • Hatters: 38
  • Hosiery Workers: 14
  • Jewelers: 22
  • Leatherwrights: 49
  • Locksmiths: 20
  • Matchstick makers: 30
  • Musical Instrument Makers: 31
  • Painters, Structures and Fixtures: 24
  • Paper Workers: 29
  • Plasterers: 28
  • Pursemakers: 35
  • Roofers: 22
  • Ropemakers: 20
  • Rugmakers: 19
  • Saddlers: 38
  • Scabbardmakers: 43
  • Scalemakers: 21
  • Scientific, Surgical, and Optical Instrument Makers: 13
  • Sculptors, Structures and Fixtures: 19
  • Shoemakers: 20
  • Soap and Tallow Workers: 62
  • Tailors: 151
  • Tanners: 26
  • Upholsterers: 30
  • Watchmakers: 27
  • Weavers: 62
  • Whitesmiths: 16

Merchants

  • Adventuring Goods Retellers: 14
  • Arcana Sellers: 14
  • Beer-Sellers: 27
  • Booksellers: 31
  • Butchers: 53
  • Chandlers: 55
  • Chicken Butchers: 54
  • Entrepreneurs: 21
  • Fine Clothiers: 47
  • Fishmongers: 51
  • Florists: 12
  • Potion Sellers: 35
  • Resellers: 89
  • Spice Merchants: 28
  • Wine-sellers: 41
  • Wheelwright: 34
  • Woodsellers: 19

Service workers

  • Bakers: 107
  • Barbers: 95
  • Coachmen: 29
  • Cooks: 85
  • Doctors: 39
  • Gamekeepers: 30
  • Grooms: 17
  • Hairdressers: 66
  • Healers: 59
  • Housekeepers: 63
  • Housemaids: 107
  • House Stewards: 66
  • Inns: 18
  • Laundry maids: 36
  • Maidservants: 75
  • Nursery Maids: 37
  • Pastrycooks: 73
  • Restaurateur: 81
  • Tavern Keepers: 85

Specialized Laborer

  • Ashworkers: 29
  • Bleachers: 18
  • Chemical Workers: 11
  • Coal Heavers: 39
  • In-Town Couriers: 47
  • Long Haul Couriers: 43
  • Dockyard Workers: 42
  • Gas Workers: 10
  • Hay Merchants: 16
  • Leech Collectors: 50
  • Millers: 45
  • Miners: 46
  • Oilmen and Polishers: 31
  • Postmen: 45
  • Pure Finder: 27
  • Skinners: 63
  • Sugar Refiners: 11
  • Tosher: 34
  • Warehousemen: 70
  • Watercarriers: 41
  • Watermen, Bargemen, etc.: 55

Skilled Laborers

  • Accountants: 26
  • Alchemist: 32
  • Clerk: 38
  • Dentists: 20
  • Educators: 53
  • Engineers: 31
  • Gardeners: 20
  • Mages: 15
  • Plumbers: 22
  • Pharmacist: 24
  • Professors: 8
  • Scientists: 15
  • Wizards: 8

Civil Servants

  • Adventurers: 18
  • Bankers: 28
  • Civil Clerks: 44
  • Civic Iudex: 22
  • Consultants: 13
  • Exorcist: 42
  • Fixers: 24
  • Kami Clerk: 38
  • Landlords: 41
  • Lawyers: 25
  • Legend Keepers: 34
  • Militia Officers: 146
  • Monks, Monastic: 63
  • Monks, Civic: 63
  • Historian, Oral: 49
  • Historian, Textual: 24
  • Policemen, Sheriffs, etc.: 47
  • Priests: 78
  • Rangers: 29
  • Rat Catchers: 30
  • Scholars: 33
  • Spiritualist: 37
  • Slayers: 11
  • Storytellers: 77
  • Military Officers: 73

Cottage Industries

  • Brewers: 63
  • Comfort Services: 81
  • Enchanters: 22
  • Herbalists: 22
  • Jaminators: 68
  • Needleworkers: 63
  • Potters: 33
  • Preserve Makers: 63
  • Quilters: 28
  • Seamsters: 107
  • Spinners: 56
  • Tinker: 22
  • Weaver: 56

Artists

  • Actors: 21
  • Architects: 8
  • Bards: 32
  • Costumers: 12
  • Dancers: 24
  • Drafters: 13
  • Engravers: 16
  • Fine Furniture Carpenters: 9
  • Glaziers: 21
  • Inlayers: 19
  • Musicians: 62
  • Painters, Art: 10
  • Playwrights: 21
  • Sculptors, Art: 17
  • Wood Carvers: 63
  • Writers: 75

Produce Industries

  • Butter Churners: 62
  • Canners: 63
  • Cheesmakers: 66
  • Ice Merchants: 9
  • Millers: 39
  • Picklers: 34
  • Smokers: 26
  • Stockmakers: 22
  • Tobacconists: 33
  • Tallowmakers: 48

7666 of Jùgātíhr Ji̊ Qi̊v's population work within a Foundational Occupation.

12194 of Jùgātíhr Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 614 (3%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Jùgātíhr Ji̊ Qi̊v is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

Jùgātíhr Ji̊ Qi̊v's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Jùgātíhr Ji̊ Qi̊v suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century Mere Brokopondo began to boil, and released a thick toxic cloud from beneath its waters which devastated , killing every person and animal in its path which could not escape the cloud. Oddly, the plants of the region flourished in the years after the disaster. An estimated people, livestock, and buildings were lost to the disaster. The disaster is referred to as the Horror Wind.

History